Appendix

A

B

C

CHR – Charisma: Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting.

CON – Constitution: Constitution represents your character’s health and stamina. A Constitution bonus increases a character’s hit points.

D

DEX – Dexterity: A measure of how agile a character is. Dexterity controls attack and movement speed and accuracy, as well as evading an opponent’s attack

DRACOLIAN – An ancient race of Dragons that have learned the gifts of Soul Transference, Fire Breathing and questionable mind control tactics.  The Dracolians are essentially immortal as their souls pass on from an older body to that of a newborn.  They exist in human form and spend most of their lives looking and acting rather ordinary.  Some Dracolians learn the true power of their ancient souls and are able to transform into powerful fire breathing dragons at will.

E

F

G

H

I

INT – Intelligence: A measure of a character’s problem-solving ability. Intelligence often controls a character’s ability to comprehend foreign languages and their skill in magic.

J

K

L

M

N

O

P

Q

R

S

STR – Strength: A measure of how physically strong a character is. Strength often controls the maximum weight the character can carry, melee attack and/or damage, and sometimes hit points.

T

U

V

W

WIS – Wisdom: A measure of a character’s common sense and/or spirituality. Wisdom often controls a character’s ability to cast certain spells, communicate to mystical entities, or discern other characters’ motives or feelings.

X

Y

YABOO – A fond name that Bimbly uses in reference to his rage.

Z